



Multiplayer in all its forms is where the game works best, though. There's something special about offline multiplayer – nostalgia? a greater sense of teamwork? – which means the game's biggest fans are likely to be those who can play this way. The split-screen action is a welcome reminder that multiplayer needn't involve a modem. Because of this, offline play comes recommended. Playing online can be an issue if your team is a higher or lower level than you it will either be too hard or too easy. Multiplayer is where the game comes alive, or at least wakes from a stupor. And there are plenty of goodies to go round, even if they do lose their potency quicker than you may think. At least your character does look the part as you grab new gear and loot. Upgrading weapons and armour is mildly addictive too, although far too simplistic to become properly compulsive. It's relatively easy to forgive the repetition when you get a new shiny sword or glowing power every so often. Of course, the driving force is new loot and character progression. Run into area, slaughter orcs or troll, grab baubles and move on. One minute you're clouting your foe with a big hammer, the next you're swiping air with no obvious reason why.Īs with all games like this, the action can get repetitive. Unfortunately, collision problems crop up too often in the heat of the battle. It's gory havoc too, with dismembered limbs flying around an often bloody environment. Perhaps over-familiarity helps, but the mix of melee, range and critical strikes is exactly what you would expect and allows you to easily wreak havoc. Luckily then the combat is pretty satisfying. Choosing from one of three characters – melee (dwarf warrior), ranged fighter and a mage – the game quickly throws you into the orc-bashing action that makes up the majority of the play. On screen, sadly, the promise remains largely unfulfilled. A co-op hack-n-slash adventure set in Tolkien's Lord of the Rings universe? On paper, War in the North sounds like a genre classic.
