
Players can stand atop a mountain, 1200 meters above sea level, breathless as they ponder the distant abyss and wind-swept isles, their look and feel rendered flawlessly. The world provides an unprecedented feeling of open space and freedom, taking 40 minutes to traverse on horseback end to end. This whole new approach to exploration means players can vault over barriers, swim through rapids, ride a horse across the dangerous No Man's Land, run through Novigrad's narrow streets, or sail under a full moon amidst the Skellige Islands. Players explore without interruption, encountering no barriers, choosing different means of travel to reach their destination. Landscapes dotted with Points of Interest tempt players to venture off beaten paths in search of possible adventure. Wide open roaming across regions is unspoiled by load times. Official descriptions Roam without borders! Snidhall Isle Tengelstrand Isle Kaer Morhen valley įor locations in the Blood and Wine expansion see Blood and Wine locations. Such locations are listed further down this page under magical realms and other worlds. Travel to these regions is usually only available during specific quests, and is not possible after the relevant quest is completed. There are also other, smaller regions that are separate from the main open world of the game. Velen and Novigrad, while considered two distinct regions on the world map, are in fact combined into one large region that can be traversed without fast-travelling. These regions are independent of one another and travel between them is only possible by fast-travel or story progression, while travel within a certain region is possible by any means. These are White Orchard, the Royal Palace in Vizima, Velen and Novigrad, Skellige, the Kaer Morhen valley, and the duchy of Toussaint. The game's world is divided into six open-world regions of varying size. 9.4 Left to itself, the world continues living.9.3 A world that lives with or without you.
